Photogrammetry Studio · Upstate, SC

Real objects,
reconstructed.

I capture physical objects and turn them into production-ready 3D assets — for game engines, product pages, and archives. Every model on this site was scanned, cleaned, and textured by hand.

cam_01 · 35mm
cam_02 · f/8
cam_03 · 50mm
cam_04 · f/9
cam_05 · 35mm
cam_06 · f/8
Selected Work

Three lanes, one pipeline.

Same capture-to-delivery process, adapted to what the object needs to do once it leaves this site.

turntable preview / video
goes here

Game-Ready Props

Optimized meshes, PBR texture sets, LOD-ready.

UnrealFab
turntable preview / video
goes here

Product Scans

AR-ready models for e-commerce and catalog use.

Web ARglTF
turntable preview / video
goes here

Heritage & Objects

High-fidelity archival scans for research and display.

ArchiveHigh-Poly
Piece Template

Duplicate this block per scan.

Copy this section for every individual piece — swap the model source, thumbnail category, and spec values.

[Object Name]

One line on what this piece is and where it's been used.

CategoryGame Prop
Poly Count18,400 tris
Textures2K PBR (Albedo/Rough/Normal)
CaptureNikon Z8 · 87 photos
FormatGLB / FBX
LicenseContact for use
Process

Capture to delivery.

The same five stages, whether the output is a game prop or a catalog asset.

01

Capture

Controlled lighting, cross-polarized, calibrated turntable.

02

Align

Photogrammetry reconstruction into a high-poly mesh.

03

Clean

Retopology and UV work in Blender.

04

Texture

PBR material baking and refinement.

05

Deliver

Engine-ready export in your target format.

Have an object worth scanning?

you@yourdomain.com