I capture physical objects and turn them into production-ready 3D assets — for game engines, product pages, and archives. Every model on this site was scanned, cleaned, and textured by hand.
Same capture-to-delivery process, adapted to what the object needs to do once it leaves this site.
Optimized meshes, PBR texture sets, LOD-ready.
AR-ready models for e-commerce and catalog use.
High-fidelity archival scans for research and display.
Copy this section for every individual piece — swap the model source, thumbnail category, and spec values.
One line on what this piece is and where it's been used.
The same five stages, whether the output is a game prop or a catalog asset.
Controlled lighting, cross-polarized, calibrated turntable.
Photogrammetry reconstruction into a high-poly mesh.
Retopology and UV work in Blender.
PBR material baking and refinement.
Engine-ready export in your target format.